Preparing the PlayStation 4 and Xbox One versions of Call of Duty: Ghosts for launch alongside the other versions proved to be a “logistical nightmare”, Infinity Ward has admitted.
Talking to VideoGamer.com last week, executive producer Mark Rubin explained that developing for six platforms was a “brutal task”, while the decision to layer a new engine, new story and new world on top was “maybe not the wisest choice”.
“It’s been a massive challenge for us,” Rubin said about the development of Ghosts on PS4 and Xbox One. “We’ve done a launch title before, but trying to do two launch titles and continue to do the current-gen and PC was a big logistical nightmare for us.”


