God of War – Midgard Mishaps

Making a video game is difficult. Making a stable game that both pushes the capabilities of the hardware and creates a super immersive, no-camera-cut, epically-sized AAA gaming experience like the one seen in the new God of War, is vastly more difficult. This massive task, involving hundreds of people developing and implementing content simultaneously, which can often have a tendency to break things, definitely added to the challenge.

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