Bungie have revealed that players could have been fighting on another in space, with a version of the popular space flight campaign level having been prototyped for multiplayer.
“We joked about it from time to time and even had a rough version of it working very early on in development,” stated creative direction Marcus Lehto.
“But the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn’t hit the bar we were aiming for, nor justify the amount of work required.”, he later went on to comment “With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule”.
It’s certainly a mode that I’d have liked to play, but if Bungie decided that it didn’t meet quality expectations then it’s a safe bet that they did the right thing.


