Making a video game is difficult. Making a stable game that both pushes the capabilities of the hardware and creates a super immersive, no-camera-cut, epically-sized AAA gaming experience like the one seen in the new God of War, is vastly more difficult. This massive task, involving hundreds of people developing and implementing content simultaneously, which can often have a tendency to break things, definitely added to the challenge.

Sony Launches Revamped PS5 Pulse Headset on 19th November with GTA 6
Sony confirms revamped PS5 Pulse headset release on 19th November, coinciding with GTA 6 launch; pre-orders open 29th October on…

