Konami and co-publisher Annapurna Interactive have revealed new details about Silent Hill: Townfall, the latest full-length entry in the psychological horror franchise. Releasing on 24 September for PlayStation 5, the game is developed by Scotland-based Screen Burn Interactive, marking a departure in setting and gameplay style for the series.
According to Konami producer Motoi Okamoto, Screen Burn was selected due to its experience with narrative-driven indie titles and the positive impression of their prior games, Stories Untold and Observation. Okamoto emphasised that the Silent Hill development process encourages partnering studios to craft their own interpretations of the series’ themes rather than follow rigid guidelines.
Scottish Setting Shapes Silent Hill: Townfall’s Atmosphere
Writer and director Jon McKellan of Screen Burn explained the decision to set the game on a remote Scottish island arises from the developer’s familiarity with the region, enabling an authentic and grounded environment. Scotland’s frequent fog and natural atmosphere aligned well with the series’ signature eerie aesthetic. McKellan described moments where real-world locations evoked the strong Silent Hill ambience the team aimed to replicate.
Okamoto noted that collaborating with international developers allows the franchise to explore fresh cultural perspectives, enhancing the series’ horror experience.
First-Person Perspective and CRTV Device Introduced
Silent Hill: Townfall is the first full-length Silent Hill title to adopt a first-person point of view, a choice Screen Burn considered essential for integrating the game’s core mechanic: the CRTV. This device, reimagining the franchise’s traditional radio, delivers both audio and visual signals, playing a key role in stealth and narrative elements.
McKellan stressed that the CRTV was conceived as an active gameplay tool rather than a passive feature, enabling a variety of interactions unique to the game. The use of older analog technology fits Screen Burn’s recurring design interests and adds to the unsettling atmosphere, as players must rely on a device that feels both familiar and unreliable.
The development team put significant effort into recreating retro technology and realistic environments to deepen immersion and player connection. The colour palette prominently features red and black, which hold symbolic meaning related to the protagonist’s journey.
Gameplay Balance and Endings Discussed
The developers confirmed that creature encounters are more challenging than in previous Silent Hill titles, with gameplay designed to support multiple approaches. Players can experiment with both stealth and combat techniques rather than being forced into a single style.
Silent Hill: Townfall features multiple endings influenced by the player’s choices and actions throughout the game. Three main endings are accessible during the first playthrough, with a secret ending available after completion. This structure aligns with the approach taken in earlier series entries, allowing varied outcomes without requiring repeated runs.
PlayStation 5 Features Utilised
The game incorporates several PlayStation 5 hardware features to enhance immersion. Adaptive triggers on the DualSense controller simulate the weight of firearms, while haptic feedback conveys sensations such as approaching footsteps. Motion controls using gyro aiming were integrated for more intuitive firearm handling, with the development team noting their effectiveness during playtesting.
Silent Hill: Townfall is scheduled for release exclusively on PlayStation 5 on 24 September 2026.


